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Interview Data: Interview Date: 22 March 2005 Interview Topics: Shadow the Hedgehog, old Sonic games, 2D games …

Site Manager Password required Angel Island Interviews 'Backdoor' index Angel Island Interviews - Assets Angel Island Interviews - Date flag assets Angel Island Interviews - Templates South Island…

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Interview Data: Interview Date: {$date} Interview Topics: {$topics} Interview Source:…

Why Interviews? Interviews are great for several reason: -They can be used to form theories about missing 'beta' elements from games -They can shed light on what the creators were thinking when they…

Angel Island Zone Hydrocity Zone Marble Garden Zone Carnival Night Zone Icecap Zone Launch Base Zone Mushroom Hill Zone Flying Battery Zone …

You can post interviews below by placing pressing the 'add new comment' button. Remember to include a source and, when possible, a date. If the interview…

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1991 Angel Island 1992 Hydrocity 1993 Marble Garden 1994 Carnival Night …

March 1991 - Japanese Magazine interview with Yuji Naka, Hirokazu Yasuhara and Naoto Oshima

27 January 2003 - Gamer Feed Interview with Yuji Naka: Games Industry, Xbox, Online 28 February 2003 - CVG Interview with Yuji Naka: PSO Episodes I II, Europe, Online, Gamecube …

30 January 2004 - Sega-Europe/ Tough Team Interview with Yuji Naka: Vector, Sonic Heroes, Story, Team Gameplay 03 February 2004 - Electronic Gaming Monthly Interview: Sonic Heroes,…

This basic concepts in this section define how speed functions in a Sonic game and establishes principles for ensuring that speed remains pleasurable. The pleasures of speed Why is speed pleasurable?…

In Brief Bottomless pits have become the main challenge in 3D games. They carry five key problems They are the key factor responsible for destroying the Sonic series. Bottomless pits do require…

In Brief There are three forms of control in a video game. Defining these will help to understand scripted sections. Scripted section -Sonic is propelled forwards automatically. The player is…

In Brief There are 4 main forms of speed in the Sonic games Over-clock speed – The fastest Sonic can travel (achieved through using devices such as speed pads) Top Speed – This is the fastest…

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