Basic Concepts

This basic concepts in this section define how speed functions in a Sonic game and establishes principles for ensuring that speed remains pleasurable.

The pleasures of speed
Why is speed pleasurable? The section deconstructs the 4 key pleasures of speed.

The problems of speed
Including speed in a video game can create a number of problems, which are examined in this section.

The five principles needed to make speed pleasurable
Including these five principles will allow a game to capitalise on the pleasures of speed while avoiding its problems.

Categories of speed
The Sonic games contain 4 different categories of speed: normal speed, accelerating speed, top speed and over-clock speed.

Speed differences in the classic and modern games
The classic and modern games use speed in different ways. This section examines these differences.

◄◄ Previous Section Index for this page Next Section ►►
Speed Zone (Index) Speed Zone The pleasures of speed
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.