Current Gen | SEGA Nerds https://www.seganerds.com SEGA News, Reviews, Interviews, Podcasts, Features and more! Mon, 19 Oct 2020 13:32:20 +0000 en-US hourly 1 https://wordpress.org/?v=6.2 https://www.seganerds.com/wp-content/uploads/2017/07/cropped-SEGANerds-Logo-MasterSystem_sm-32x32.png Current Gen | SEGA Nerds https://www.seganerds.com 32 32 SEGA Genesis Collection coming to PS4, Xbox One, PC this May https://www.seganerds.com/2019/05/27/sega-genesis-collection-coming-to-ps4-xbox-one-pc-this-may/ https://www.seganerds.com/2019/05/27/sega-genesis-collection-coming-to-ps4-xbox-one-pc-this-may/#respond Mon, 27 May 2019 23:11:11 +0000 https://www.seganerds.com/?p=35013 SEGA is planning to release a new Genesis Collection for the PlayStation 4, Xbox One and PC on May 29 that will include over 50 games. It also appears that it will receive a physical release neds bonus 2019 both on the PS4 and Xbox One and will include a double-sided poster. Noticeably absent is a Nintendo …

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SEGA is planning to release a new Genesis Collection for the PlayStation 4, Xbox One and PC on May 29 that will include over 50 games.

It also appears that it will receive a physical release neds bonus 2019 both on the PS4 and Xbox One and will include a double-sided poster. Noticeably absent is a Nintendo Switch version, which is a real head scratcher, but those people could entertain themselves playing real money casinos instead.

The screenshots and video were uploaded to SEGA’s press site last week, and there hasn’t been an official announcement from SEGA as of yet.

There’s no press release or other product information attached, so we don’t have a full list of the games to be included as of yet, but looking at the box art, there will be the usual stalwarts are included in the video, like Sonic the Hedgehog, Streets of Rage and Golden Axe, to name a few.

The early portion of the video includes the same awesome 3D interactive bedroom featured in the SEGA Mega Drive and Genesis Classics Hub, which was released on Steam in 2016. That bundle included Steam Workshop support that enabled users to submit mods, which was a really awesome feature.

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Sega’s statement on cancelled Shenmue Full HD Remaster https://www.seganerds.com/2018/11/05/segas-statement-on-cancelled-shenmue-full-hd-remaster/ https://www.seganerds.com/2018/11/05/segas-statement-on-cancelled-shenmue-full-hd-remaster/#respond Mon, 05 Nov 2018 17:38:55 +0000 https://www.seganerds.com/?p=36345 Prior to the release of Shenmue1 & 2 Remastered. Sega and developer D3T were hard at work on a fully remastered Shenmue remake similar to Yakuza Kiwami however the project was cancelled. Here is Sega’s official statement: “SEGA and D3T indeed had started exploring the feasibility of a full HD remaster for Shenmue I & …

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Prior to the release of Shenmue1 & 2 Remastered. Sega and developer D3T were hard at work on a fully remastered Shenmue remake similar to Yakuza Kiwami however the project was cancelled.

Here is Sega’s official statement:

“SEGA and D3T indeed had started exploring the feasibility of a full HD remaster for Shenmue I & II. That being said, we soon realised that this was a project with its own set of challenges. Working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that Shenmue fans expect and deserve. Rather than going ahead with a release that may disappoint fans, we chose to focus on bringing the classic game to PC and modern consoles, so that new players could experience Shenmue’s original charm.”

I buy it. A faithful port with enhancements was the right way to go about it.

I am not a fan of meshing old animations with half baked modern visuals, Yakuza Kiwami is a prime example. I don’t like that in a remake. If I am to buy a remake I’d prefer that it be like Capcom’s Resident Evil remakes.

If Sega can’t do a remake from scratch then I will gladly take an enhanced port over a half old – half new mesh of a game.

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Review: SEGA AGES Thunder Force IV (Switch) https://www.seganerds.com/2018/10/06/review-sega-ages-thunder-force-iv-switch/ https://www.seganerds.com/2018/10/06/review-sega-ages-thunder-force-iv-switch/#respond Sat, 06 Oct 2018 14:47:30 +0000 https://www.seganerds.com/?p=36306 M2’s 3D Classics range for the 3DS were undoubtedly some of SEGA’s best reissues, with generous feature sets and full 3D support, plus the added bonus of portability. Earlier this year, SEGA announced a successor initiative of sorts under the (oft used) moniker, SEGA AGES. With M2 again at the helm, a plethora of first …

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M2’s 3D Classics range for the 3DS were undoubtedly some of SEGA’s best reissues, with generous feature sets and full 3D support, plus the added bonus of portability.

Earlier this year, SEGA announced a successor initiative of sorts under the (oft used) moniker, SEGA AGES. With M2 again at the helm, a plethora of first party classics were promised for the Switch. First out of the gate are Sonic the Hedgehog (yes, again) and the classic Mega Drive shmup, Thunder Force IV.

One for the AGES

For whatever reason the game was retitled Lightening Force: Quest for the Darkstar in the US, but those of you reading this from across the pond will be happy to learn that both it and the international release are available here. It’s worth also noting that although this AGES outing is based on the original Mega Drive version and not the 1996 Saturn Port, it does include the previously Saturn-exclusive Styx mode, which we’ll go into later.

The all new AGES interface is pretty slick, with large, colourful icons (presumably for visibility in handheld mode) and artwork, in addition to a great little animated intro sequence. There’s even a cool “SE-GA” like jingle on the title screen that’s sure to tug on the old heart strings when you’re not perusing bet365 betting.

As is par for the course nowadays with retro reissues, there are a ton of visual customization options, including the obligatory CRT filters. Sometimes these effects can be somewhat overbearing, but the AGES preset Vintage Mode actually looks pretty good, with just the right amount of blur and curvature applied to the image to evoke childhood memories of classic gaming via cathode ray.

Vintage Mode in action

Styx and Stones

Thunder Force IV follows the shmup genre’s broad strokes, while at that same time successfully forging an identity all of its own.

Unlike many horizontal shooters, in Thunder Force IV, the play area can also be scrolled vertically within a limited range on most stages. This serves to at least create the impression of freedom, even if in truth, you’re just as anchored to the inevitable rightward crawl as ever.

As you’d expect, weapon power-ups come in many shapes and sizes, but unusually, you’re free to cycle through any you’ve collected at will rather than being stuck with the last one you acquired. There’s also a rear fire mode, which is handy given that a great many enemies will try and flank you.

You can stretch the action to fullscreen, but if that’s your thing, kindly leave SEGA Nerds and never come back, you heathen.

Moreover, it’s possible to control your ship’s speed, charging your engines to anything from 1 to 100% by holding down the Y button. We have two misgivings with this: first of all, in such a fast paced shooter, we don’t really understand why you’d ever want your ship at anything below 100% manoeuvrability at all times. Secondly, while you can adjust engine power by as little as a single percent at a time, we’re pretty sceptical that affording players such pinpoint precision was ever really all that necessary.

Given Thunder Force IV’s gameplay quirks, it’s no bad thing that there’s a digital manual specific to this AGES release to consult at your leisure. Interestingly, it actually opens in the Switch’s onboard web browser, which to be fair, doesn’t prove as cumbersome as it might sound. Most importantly, the manual is sharp and legible in both handheld and docked modes.

Now onto Styx Mode. As we mentioned earlier, this was previously exclusive to the Saturn version of Thunder Force IV, released as part of Thunder Force Gold Pack II. In Styx mode you take control of the eponymous ship from Thunder Force III, sporting a different array of weapons in addition to a dodge move of sorts. Interestingly, (minor spoiler alert) Styx also makes a cameo appearance in stage 5 to fight alongside your usual craft, Rynex. Styx mode is a nice addition and could prove attractive to Thunder Force IV veterans that never got around to picking the game up on the Saturn.

AGED to Perfection?

The shooting in Thunder Force IV is just as fun now as it ever was, but difficulty may prove a sticking point for the uninitiated. In short, it’s a pretty challenging game, even when tackled in the patronisingly titled Kids Mode, and unlike some retro shooter reissues we’ve reviewed recently, there’s no option for unlimited lives to abuse while you get your bearings. One one hand, this forces newcomers to actually play the game as intended, but on the other, many will find retreading the initial stages over and over off putting.

Nope, no idea what this is supposed to be either. But it looks fairly threatening, so let’s shoot it just to be sure.

Enemies are loose riffs on the Giger-inspired biomechnical aesthetic very common in video games at the time (see Gynoug, Mega Turrican et al), but are far from the best examples of this particular sci-if trope. While rarely more than merely serviceable in the looks department as a whole, Thunder Force IV’s impressive parallax scrolling effect deserves a special mention. The many interweaving layers of sprites here, both in the fore and background, create a pleasing sense of depth and forward momentum.

The original Mega Drive release of Thunder Force IV is notorious for chugging on occasion when things get too busy. Given how many orders of magnitude more powerful the Switch is than the Mega Drive, M2 have seen fit to include a ‘Reduce Processing Delay’ option, thereby utilising some of the Switch’s leftover horsepower to improve performance. There’s a tangible improvement, but the game still doesn’t deliver a locked frame rate, even with this mode engaged. A disclaimer states that some slowdown is by design, and thus unavoidable. We’ll have to take M2’s word for it on that one.

Sound effects are forgettable and of generally poor quality, particularly the harsh, lo-fi voice clips that play when you collect a power up. Weapons likewise sound brittle and tinny. The music is a mixed bag: we think the compositions are pretty great, but the actual quality of the samples leaves a lot to be desired. Ultimately, it seems that Thunder Force IV may have been hamstrung by the limitations of the Mega Drive’s Achilles heel: its notoriously lacklustre Yamaha YM2612 sound chip.

Summary

It’s easy to become weary of SEGA’s never ending cycle of modern re-releases, but to the company’s credit, each set of reissues is generally better than the last. This AGES version of Thunder Force IV is an excellent starting point, and certainly more interesting to hardcore SEGA fans than yet another Sonic the Hedgehog redux.

The game is satisfying to play with some nice and unique ideas, even if it hasn’t aged all that gracefully from an aural standpoint and pulls few punches in terms of difficulty. The new AGES wrapper is by far the slickest yet, and bodes well for future releases, among which is the arcade version of Thunder Force III, Thunder Force AC. .

PROS:

+ Original shmup gameplay

+ Extra STYX Mode

+ Slick AGES interface

CONS

– Poor sound effects

– Performance issues

– High difficulty

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Yakuza Studios announced a “legal suspense action” game headed to PS4 https://www.seganerds.com/2018/09/10/yakuza-studios-announced-a-legal-suspense-action-game-headed-to-ps4/ https://www.seganerds.com/2018/09/10/yakuza-studios-announced-a-legal-suspense-action-game-headed-to-ps4/#respond Tue, 11 Sep 2018 00:52:06 +0000 https://www.seganerds.com/?p=36286 The Yakuza series has been one of SEGA’s most successful series to date. It had gained huge popularity in Japan and even gained some newfound popularity in the west. Since the conclusion of Yakuza 6, the studio has been hard at work on developing a new IP, and now we have a full blown announcement. …

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The Yakuza series has been one of SEGA’s most successful series to date. It had gained huge popularity in Japan and even gained some newfound popularity in the west. Since the conclusion of Yakuza 6, the studio has been hard at work on developing a new IP, and now we have a full blown announcement.

Yakuza Studios announced a “legal suspense action” game titled Project Judge, which will launch in Japan this December for PlayStation 4. Luckily western fans won’t have to beg for a release, because SEGA simultaneously announced a 2019 release date us too!

Here’s SEGA’s official press release, which you can check out below

■ About

Sega is proud to announce that the new courtroom thriller from Ryu Ga Gotoku Studios, Project Judge (working title), will release in 2019 on the PlayStation 4. Project Judge will feature the voice acting talents of Japanese actor / artist Takuya Kimura as the game’s main protagonist, Takayuki Yagami.

Project Judge takes place in modern day Tokyo, following a serial murder case. The main protagonist, private detective Takayuki Yagami (played by Takuya Kimura), is a man of conviction who fights for his beliefs, despite the overwhelming despair surrounding him. Kimura has met extensively with the game’s development team to craft this protagonist, dedicating more than 1,000 minutes of voice recording time for his lines. By putting forth so much effort in developing this role, Project Judge aims to redefine what it means to truly bring a character to life.

Other talented actors, including Akira Nakao, Kenichi Takito, Shosuke Tanihara, and Pierre Taki were brought in to play the game’s supporting roles. Additionally, the rock band Alexandros enhances the drama to its peak with the original theme song Arpeggio and feature song, Your Song. This game is developed by Ryu Ga Gotoku Studios headed by Sega Chief Product Officer Toshihiro Nagoshi. The studio is known primarily for their work on the Yakuza series, which has sold over 11 million copies worldwide. To create an experience in line with the studio’s core belief to “Create enjoyable games that address mature themes” the team spent more than 3 years developing Project Judge‘s story and characters.

Enhancing the game’s position as a courtroom thriller and embodying the feeling of playing a detective, players will need to utilize key investigative skills in conjunction with unique gameplay features to unveil the truths hidden at the core of Project Judge‘s plot.

What lies beyond the suffering and failures of the man trapped within his past; is it a divine revelation, or something more sinister? Stay tuned for more information on Project Judge, the courtroom thriller action game brought to you by the prolific tag team of Takuya Kimura and Ryu Ga Gotoku Studios.

■ Characters

Takayuki Yagami (cast: Takuya Kimura)

 

Judge Eyes: Shinigami no Yuigon

The main protagonist of Project Judge.

A fiercely idealistic ex-defense lawyer turned private detective. After facing a devastating betrayal by one of his former clients, he became known as a fraud who lets murderers run free, effectively destroying his reputation.

Now he’s caught up in an enigmatic serial murder case and will need to push his investigative skills to their limit to solve it.

Takashi Genda (cast: Akira Nakao)

 

Judge Eyes: Shinigami no Yuigon

A gritty lawyer who has taken on the role of overseeing Yagami’s growth since the start of his career as a lawyer.

Even after Yagami’s incident that forced him out of the legal world, Genda still looks after him and helps him find work from time to time.

Kazuya Ayabe (cast: Kenichi Takito)

 

Judge Eyes: Shinigami no Yuigon

A detective with Tokyo PD’s Organized Crime Division.

Ayabe is a crooked cop who withholds information on investigations for his own benefit, but often helps Yagami with his cases – for a price.

Mitsuru Kuroiwa(cast: Shosuke Tanihara)

 

Judge Eyes: Shinigami no Yuigon

A detective with the Tokyo PD’s Organized Crime Division, famous for his leadership skills and high successful arrest rate in Kamurocho.

A talented officer who plays by the rules, Kuroiwa sees unknown elements like Yagami as a dangerous nuisance.

Kyohei Hamura (cast: Pierre Taki)

 

Judge Eyes: Shinigami no Yuigon

Captain of the Matsugane family, a subsidiary of the Tojo Clan based in Kamurocho.

Hamura is self-centered, but he’s also a mastermind skilled in taking others down for his own benefit. He’s heavily involved with Yagami throughout the serial murder case.

■ Comment from Alexandros

“We are very honored to be part of such a wonderful production.

The demo video that Director Nagoshi showed us was so cool, we were able to envision a song very quickly.

From there, we had multiple meetings and the lyrics kept flowing until it was a complete piece that we feel very strongly about.

We are very excited to play the game ASAP (laughs).”

Gameplay Trailer 

 

Via Gematsu 

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Space Channel 5 VR: Arakata Dancing Show is coming to PlayStation VR in 2019 https://www.seganerds.com/2018/09/10/space-channel-5-vr-arakata-dancing-show-is-coming-to-playstation-vr-in-2019/ https://www.seganerds.com/2018/09/10/space-channel-5-vr-arakata-dancing-show-is-coming-to-playstation-vr-in-2019/#respond Tue, 11 Sep 2018 00:35:33 +0000 https://www.seganerds.com/?p=36283 Earlier in the year,  SEGA announced a Space Channel 5 VR game that was in development. This week, they unveiled the first trailer for the next Space Channel 5 game, which you can check out above. Titled Space Channel 5 VR: Arakata Dancing Show, this VR game will allow players to “dance with Ulala to …

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Earlier in the year,  SEGA announced a Space Channel 5 VR game that was in development. This week, they unveiled the first trailer for the next Space Channel 5 game, which you can check out above.

Titled Space Channel 5 VR: Arakata Dancing Show, this VR game will allow players to “dance with Ulala to save the world from the invasion of mysterious dancing aliens known as “Morolians.” Players will take on the role of a newbie reporter at a future universe television station, decide on poses with senior reporter Ulala, and eventually dance.”

Space Channel 5 VR: Arakata Dancing Show will be released sometime in 2019.

Via Gematsu 

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Original ‘Valkyria Chronicles’ is coming to Nintendo Switch https://www.seganerds.com/2018/09/04/original-valkyria-chronicles-is-coming-to-nintendo-switch/ https://www.seganerds.com/2018/09/04/original-valkyria-chronicles-is-coming-to-nintendo-switch/#respond Tue, 04 Sep 2018 21:49:27 +0000 https://www.seganerds.com/?p=36266 SEGA confirmed at PAX West that the original Valkyria Chronicles was going to be ported to the Nintendo Switch. The game received a port in Japan, but it was never brought to the west until now. In a press release by SEGA. they stated that they want “fans to experience Squad 7’s story for the …

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SEGA confirmed at PAX West that the original Valkyria Chronicles was going to be ported to the Nintendo Switch. The game received a port in Japan, but it was never brought to the west until now. In a press release by SEGA. they stated that they want “fans to experience Squad 7’s story for the first time or rediscover it on a brand-new platform.”

The game will be available as a digital download only and will cost $19.99. Those who buy Valkyria Chronicles 4 through the eShop will receive a 25% discount towards Valkyria Chronicles. The game will be available on October 16th. You can watch the announcement trailer above.

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Review: Shenmue I & II (PS4) https://www.seganerds.com/2018/08/29/review-shenmue-i-ii-ps4/ https://www.seganerds.com/2018/08/29/review-shenmue-i-ii-ps4/#respond Thu, 30 Aug 2018 03:23:46 +0000 https://www.seganerds.com/?p=36237 Shenmue fans are some of the most dedicated people in the gaming world. After begging and pleading for 15 years to see a third installment in the franchise, they didn’t stop there; Following the announcement of Shenmue III in 2015, a plea to re-release the first two games on modern consoles began to pick up …

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Shenmue fans are some of the most dedicated people in the gaming world. After begging and pleading for 15 years to see a third installment in the franchise, they didn’t stop there; Following the announcement of Shenmue III in 2015, a plea to re-release the first two games on modern consoles began to pick up steam and SEGA finally realized those wishes in the form of Shenmue I & II on PS4, Xbox One, and PC.

“It says here we have to stand here for 15 years”

It’s been well over 15 years since we have left Shenhua and Ryo in that cave, and various advancements in technology have taken the concept of what it means to be an open world game to a whole other level. I do, however, believe it is unfair to compare these titles with games like Grand Theft Auto V or Red Dead Redemption, as Shenmue I & II is an entirely different beast. As the Shenmue fanbase and SEGA have said in their recent marketing campaigns, this is the game that helped shape open world games as we know it.

In 1999, Shenmue was indeed one-of-a-kind and revolutionary for its time. You inhabited a living, breathing world where day turned to night, snow turned to rain, and NPCs went along their day with schedules designed just for them. You could knock on any door, examine every object, and talk with anyone you encounter. When I popped in the first disc into my Dreamcast, my little mind exploded at the sheer concept of such a game existing.

But enough of my reminiscing; Let’s take a look and see how well SEGA preserved and polished these games for the modern gamer.

“Take a look at my manicure”

Lucky Hits

The first thing you’ll notice is that Shenmue I & II  is playable in full 1080p. Despite being originally designed for your retro, square televisions, playing Shenmue on an HDTV feels quite natural. When it comes to cutscenes, however, the game is set back to its original resolution. If you would like to play the entire game in its original resolution, you have that option to do so.

For the longest time, Shenmue’s English voice dub has been viewed as campy and pretty hilarious. With the exception of Corey Marshall’s Ryo Hazuki and a select few main characters, the voices of the various NPCs are pretty hilarious. Although in my opinion, that’s what gave Shenmue its charm. If you’re not a fan of the English dub, however, you can play Shenmue I & II entirely in Japanese for the very first time! Fans of the Yakuza series and Japanese dub purists will surely be excited to take advantage of that option.

Catch these hands

The iconic loading screens and UI have been completely overhauled to work with every port. Speaking of loading screens, load times have been completely obliterated. Staring at that black and white screen waiting for the next area to load is a thing of the past and makes for a much smoother experience. You can even save anywhere at any point in the game!

A feature that many fans in North America had missed out on was the ability to transfer your save file from Shenmue I to Shenmue II. While some may consider this to be a miniscule addition to the game, it really makes every decision you make in Shenmue I have more gravitas. All the training and capsule toy collection you do in the first game definitely pays off when Ryo steps off that boat in Shenmue II.

I (Can’t) See…

Although SEGA did deliver on a number of improvements in Shenmue I & II, the game isn’t without its hiccups. There are a couple of sound issues and graphical glitches that occur in the game, even after the day one patch. Certain cutscenes such as an interaction with Fuku-san would cut to the dojo floor and I would be left staring at some wood while I get asked if I would like to spar. The music in both Shenmue I and II would occasionally get a bit off tempo or I would get one sound effect playing repeatedly during gameplay. SEGA is aware of the issues and they are slowly but surely addressing them, so at least there’s that.

Summary

Although Shenmue I and II  were released over 15 years ago, I believe it was important for SEGA to re-release Yu Suzuki’s games to the modern audience and expose them to what is considered to be the pioneer of open world games. The games are not without their faults and another patch is necessary to alleviate some of those sound and glitch issues, but that shouldn’t take away the experience of exploring Yu Suzuki’s living, breathing, and detailed world.

A number of improvements had been made to these classics, and although it would have been nice (and wishful thinking) to get a complete remake of Shenmue I  and II, it feels great to play these classics on modern consoles.

PROS

+ New UI

+ Long loading times eliminated!

+ Dual voice audio

+ Transferring save files from Shenmue I to Shenmue II

CONS

– Minor audio issues

– Certain graphical glitches need to be addressed in a patch

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‘Ryu Ga Gotoku: ONLINE’ pre-registration now live in Japan https://www.seganerds.com/2018/08/27/ryu-ga-gotoku-online-pre-registration-now-live/ https://www.seganerds.com/2018/08/27/ryu-ga-gotoku-online-pre-registration-now-live/#respond Mon, 27 Aug 2018 18:19:29 +0000 https://www.seganerds.com/?p=36230 SEGA of Japan has released a new video showcasing the brand new mobile game called Ryu Ga Gotoku: ONLINE. This will be the first time the Yakuza series on mobile. This new game will focus on new series protagonist, Ichiban Kasuga. This will serve as a prequel to the next main console game featuring Ichiban. …

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SEGA of Japan has released a new video showcasing the brand new mobile game called Ryu Ga Gotoku: ONLINE. This will be the first time the Yakuza series on mobile. This new game will focus on new series protagonist, Ichiban Kasuga. This will serve as a prequel to the next main console game featuring Ichiban.

The pre-registration is now live in Japan, it is unclear if the game will be localized for western audiences. If the ballots reach 100,000 people, those who voted will receive an “SSR Idol Haruku”.

Ryu Ga Gotoku: ONLINE will be available for iOS, Android, and PC. It will be free-to-play and will include micro transactions.

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Shenmue III’s official release date is finally here https://www.seganerds.com/2018/08/21/shenmue-iiis-official-release-date-is-finally-here/ https://www.seganerds.com/2018/08/21/shenmue-iiis-official-release-date-is-finally-here/#respond Tue, 21 Aug 2018 14:01:48 +0000 https://www.seganerds.com/?p=36219 Happy Shenmue  day, everyone! Today, the re-releases of Shenmue I & II have finally hit store shelves and Suzuki-san has an announcement that will certainly make every fan grin. In the latest Kickstarter update, Yu Suzuki announced the official release date for Shenmue III, along with a new trailer to feast your eyes on. I’ve …

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Happy Shenmue  day, everyone! Today, the re-releases of Shenmue I & II have finally hit store shelves and Suzuki-san has an announcement that will certainly make every fan grin.

In the latest Kickstarter update, Yu Suzuki announced the official release date for Shenmue III, along with a new trailer to feast your eyes on. I’ve also screen-capped a couple of images from the trailer, which you can take a look at below.

August 27th, 2019. Get ready!

Via Kickstarter

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Blaze, Silver and Vector unveiled as new team in Team Sonic Racing https://www.seganerds.com/2018/08/16/blaze-silver-and-vector-unveiled-as-new-team-in-team-sonic-racing/ https://www.seganerds.com/2018/08/16/blaze-silver-and-vector-unveiled-as-new-team-in-team-sonic-racing/#respond Thu, 16 Aug 2018 19:10:14 +0000 https://www.seganerds.com/?p=36211 Vector has once again taken on the role of babysitter to a pair of 14-year-old power kinetic creatures from different timelines. SEGA announced Thursday that Blaze the Cat, Silver the Hedgehog, and Vector the Crocodile have been added to the roster in Team Sonic Racing under the name “Team Vector.” Sonic and Shadow may have …

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Vector has once again taken on the role of babysitter to a pair of 14-year-old power kinetic creatures from different timelines.

SEGA announced Thursday that Blaze the Cat, Silver the Hedgehog, and Vector the Crocodile have been added to the roster in Team Sonic Racing under the name “Team Vector.”

Courtesy: Twitter

Sonic and Shadow may have the coolest cars, but Team Vector’s cars are on fleek. Silver’s ride takes after the aesthetic of Tron: Legacy, Vector’s car has teeth that can chew anyone he attempts to tailgate, and Blaze’s car has enough fire and horsepower to outrun even Sonic.

If you think Team Vector isn’t hot enough to break the ice, Tails’ Channel’s screenshots of Ice Mountain will tell you otherwise.

 

Team Sonic Racing will be zooming to PS4, Xbox One, and Nintendo Switch Winter 2018.

 

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