Comments on: Does Sonic feature ‘incorrect’ game design? https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/ SEGA News, Reviews, Interviews, Podcasts, Features and more! Wed, 09 Aug 2017 15:15:00 +0000 hourly 1 https://wordpress.org/?v=6.2 By: Luis https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4960 Wed, 09 Aug 2017 15:15:00 +0000 https://www.seganerds.com/?p=32179#comment-4960 In reply to Last Benevolence.

You’re right, but anyway a game based on speed and fast reaction is not really fun (to me). Coming from the classics, Modern Sonic is a less fun experience.

And also modern Sonic games have tracks with vocals, which are really cheesy in my opinion, and makes the game feel even more like a racing game 🙁

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By: Luis https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4959 Wed, 09 Aug 2017 15:12:00 +0000 https://www.seganerds.com/?p=32179#comment-4959 I agree. Classic Sonic is still good game design. Super Mario World, objectively, would be the better game (specially in length, but also in diversity: every level was focused on a new challenge), but Sonic had its own magic.

Also, Super Mario World was an evolution of what Nintendo learnt from Mario Bros 3. Sonic 1 was the first attempt on creating a new gameplay style. They fixed/improved a lot of things for Sonic 2:

-Tails.
-Coop (not very cool, though) and versus modes (VERY fun).
-Zones had 2 acts, therefore we had more different levels while having more or less the same length.
-New and much more fun special stage, that you could reach during the stage and not at the end.
-Super Sonic.
-Spin dash.

Then came Sonic 3, which, if it had been launched as originally intended (Sonic 3 + Sonic & Knuckles) it had been perfection: Knuckles, new elemental shields with powerups, new bonus AND special stages (the great Blue Spheres), track remixes for second acts, first act bosses, second act starting where first act finished, environment changes, new and cooler sprites, Tails could fly, Sonic had insta-shield, Knuckles could glide and climb, cutscenes… Sonic 3 & Knuckles was to Sonic series what Super Mario World was to Super Mario Bros 1.

Classic Sonic may not accomplish “good” game design, but it was an original and fun experience.

Now, Modern Sonic is all about speed, and to me, you enjoy the game more by watching someone else playing it (so you can see the beautiful environments) than playing it yourself. It’s almost a racing game, and from time to time you press a button so you don’t loose speed. Not fun in my opinion.

Fortunately, we’re getting Mania next Tuesday 🙂

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By: Jeff Epes https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4944 Thu, 03 Aug 2017 02:20:00 +0000 https://www.seganerds.com/?p=32179#comment-4944 In reply to sonicfan1984.

As I said, parsing. Sonic would control better with prompts such as the reaction command button in response to oncoming hazards at high speed.

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By: sonicfan1984 https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4941 Thu, 03 Aug 2017 01:06:00 +0000 https://www.seganerds.com/?p=32179#comment-4941 In reply to Jeff Epes.

I don’t understand. Can you be more specific about Sonic taking action notes from Kingdom Hearts especially since the article is talking about the older titles? They’re both completely different genres of video games.

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By: Jeff Epes https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4934 Tue, 01 Aug 2017 20:04:00 +0000 https://www.seganerds.com/?p=32179#comment-4934 I don’t think it works. I think it needs some parsing. Sonic needs to take notes from Kingdom Hearts when it comes to action.

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By: sonicfan1984 https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4932 Mon, 31 Jul 2017 20:53:00 +0000 https://www.seganerds.com/?p=32179#comment-4932 “However, in modern Sonic, I feel too much emphasis is on speed – you barely have any chance to look at the level as you rocket through it these days and the levels are designed to only have one main route through them – there’s no exploration or tricky platforming segments anymore.”

Sonic Lost World? Sonic is much slower and there is exploration and platforming? Or are we labeling all modern Sonic games in the “boost” category now? Even though games like Sonic Unleashed and even Sonic Generations is more boost heavy, those games still has multiple routes (and you use werehog mainly to explore) and Colors has plenty of platforming.

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By: Joe Douglas https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4928 Sat, 29 Jul 2017 14:46:00 +0000 https://www.seganerds.com/?p=32179#comment-4928 And no on thought that painting all viewable angles of an object atop one another in a single image or that simply dripping paint over a canvas would make great and venerated artwork until Picasso and Pollock did it either.

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By: Ikagura https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4925 Fri, 28 Jul 2017 22:27:00 +0000 https://www.seganerds.com/?p=32179#comment-4925 In reply to Hikingguy.

Yes it was to promote the “BLAST PROCESSING” but technically every game can be done very quickly when mastered (Doom, Mario 64 and many speedrunned games). It’s just that people likes to complain when they don’t go fast but also complain when they go “too fast”…

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By: EvilDhalsim https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4923 Fri, 28 Jul 2017 17:46:00 +0000 https://www.seganerds.com/?p=32179#comment-4923 The common thing about the recent wave of classic games criticism is, none of these people played the game(s) back when they first came out. It’s easier to bash a game in retrospective.

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By: Last Benevolence https://www.seganerds.com/2017/07/27/does-sonic-feature-incorrect-game-design/#comment-4920 Fri, 28 Jul 2017 08:13:00 +0000 https://www.seganerds.com/?p=32179#comment-4920 Just to clarify, in modern Sonic games there are multiple paths. Players are rewarded for their speed with the hardest to reach (but shorter) paths. A good example of this is in Sonic Generations’ Modern sonic iteration of Green Hill zone. If the player has a quick enough reaction time, they can access the “high” paths that can move them along the stage more quickly.

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