Community | SEGA Nerds https://www.seganerds.com SEGA News, Reviews, Interviews, Podcasts, Features and more! Thu, 17 May 2018 08:29:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.2 https://www.seganerds.com/wp-content/uploads/2017/07/cropped-SEGANerds-Logo-MasterSystem_sm-32x32.png Community | SEGA Nerds https://www.seganerds.com 32 32 Jet Grind Radio’s online functions restored https://www.seganerds.com/2018/05/17/jet-grind-radios-online-functions-restored/ https://www.seganerds.com/2018/05/17/jet-grind-radios-online-functions-restored/#respond Thu, 17 May 2018 08:29:45 +0000 https://www.seganerds.com/?p=35718 According to those very attractive folks over at DreamcastLive, the online functions for Jet Grind Radio have now been restored, thanks to community member (and I’m assuming some sort of wizard), Jial. If you don’t know, Jet Grind Radio‘s online features allowed you to get game hints and tips, compete in online leader boards, and …

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According to those very attractive folks over at DreamcastLive, the online functions for Jet Grind Radio have now been restored, thanks to community member (and I’m assuming some sort of wizard), Jial.

If you don’t know, Jet Grind Radio‘s online features allowed you to get game hints and tips, compete in online leader boards, and (excitingly) upload and download custom graffiti tags.

Yes, this means that users can once again create their own tag, using the game’s tag-editor and upload it to web. Or, if you’re terrible at art (like me), you can browse other users’ custom tags and download them, giving your graffiti a bit more flair!

But there is a downside for those in PAL regions, the game is currently not online… just yet. It’s been said that Jial is working on the PAL version, but so far the online functions have only been restored for the US version of the game, Jet Grind Radio. So owners of Jet Set Radio (the Japanese/PAL version of the game) will have to wait just a little longer for online functions to return.

You can read more on the story over at DreamcastLive.

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Retro Game Designer lets you create games for Mega Drive, Dreamcast and more! https://www.seganerds.com/2018/05/14/retro-game-designer-lets-you-create-games-for-mega-drive-dreamcast-and-more/ https://www.seganerds.com/2018/05/14/retro-game-designer-lets-you-create-games-for-mega-drive-dreamcast-and-more/#respond Mon, 14 May 2018 07:37:23 +0000 https://www.seganerds.com/?p=35681 Good news, OrionSoft is back! …sort of. If you don’t know, OrionSoft (a one-man indie dev studio) has been making games for retro consoles for quite a few years now, including Mega Drive/Genesis, Dreamcast, Game Boy, Jaguar and PS1. But just last year he announced that he would no longer be making game professionally – …

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Good news, OrionSoft is back! …sort of. If you don’t know, OrionSoft (a one-man indie dev studio) has been making games for retro consoles for quite a few years now, including Mega Drive/Genesis, Dreamcast, Game Boy, Jaguar and PS1. But just last year he announced that he would no longer be making game professionally – as he wasn’t making enough money to make it worth his while, which was a sad day, because he has made some cracking titles.

Well, OrionSoft has launched a Kickstarter, not for a new game, but for the ‘Retro Game Designer’ – a piece of software that he has been working that will allow YOU to make your own games for the Mega Drive/Genesis, Dreamcast, Jaguar or PS1!

The good news is that, he’s promising the Retro Game Designer won’t require any coding knowledge, so anyone should be able to create their own games.

Now, admittedly, this idea isn’t totally new; there’s plenty of PC-based software out there that allows you to create your own games. But those software packages rarely allow development for console, and if they do it’s usually for modern platforms. This will be one of the few that caters for specific retro consoles.

The basic packages/tiers are aimed at people who want to dabble in game design, but not sell their wares. While the higher priced tiers (going up to 500Euros) will be for professionals and you’ll be free to sell your game made with the software.

By the looks of it, Orion is aiming to use stretch goals to help advance the creation of different game engines. He’s hoping, with full funding, to be able to include engines for: 2D Platformers, Point ‘N Click Adventures, Scrolling Shoot ‘Em Ups and RPGs.

This is definitely another Kickstarter project, I’ll be backing. If it’s successful, hopefully we’ll see plenty more games coming to the Mega Drive and Dreamcast for years to come!

Check out the Kickstarter project, here.

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SEGA Master System compendium being made by Bitmap Books https://www.seganerds.com/2018/03/26/sega-master-system-compendium-being-made-by-bitmap-books/ https://www.seganerds.com/2018/03/26/sega-master-system-compendium-being-made-by-bitmap-books/#respond Mon, 26 Mar 2018 13:34:12 +0000 https://www.seganerds.com/?p=35200 Bitmap Books, a UK-based publisher, is reportedly making a compendium for the SEGA Master System. According to a thread on Resetera, the book will be the 6th installment in their visual compendium. They have other experience with another 8-bit console in the Nintendo Entertainment System. Sam Dyer, founder and graphic designer of Bitmap Books, is …

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Bitmap Books, a UK-based publisher, is reportedly making a compendium for the SEGA Master System. According to a thread on Resetera, the book will be the 6th installment in their visual compendium. They have other experience with another 8-bit console in the Nintendo Entertainment System.

Sam Dyer, founder and graphic designer of Bitmap Books, is working very closely with SEGA to help bring it to life. This will make it the first “official” compendium in the company’s history.

The Kickstarter will begin on May 7th.

Source: ComicBook

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Sonic Triple Trouble is being reimagined as 16-bit fan game https://www.seganerds.com/2018/03/01/sonic-triple-trouble-is-being-reimagined-as-16-bit-fan-game/ https://www.seganerds.com/2018/03/01/sonic-triple-trouble-is-being-reimagined-as-16-bit-fan-game/#respond Thu, 01 Mar 2018 10:49:53 +0000 https://www.seganerds.com/?p=34779 Great news SEGA Nerds and Sonic fans – the Game Gear’s 8-bit Sonic title, Sonic Triple Trouble, is being remade as a 16-bit Sonic game, by Sonic fan and indie developer, Noah Copeland. Check out the trailer, above. What’s really exciting is that the game will be using the same engine as Overbound Games’ absolutely …

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Great news SEGA Nerds and Sonic fans – the Game Gear’s 8-bit Sonic title, Sonic Triple Trouble, is being remade as a 16-bit Sonic game, by Sonic fan and indie developer, Noah Copeland. Check out the trailer, above.

What’s really exciting is that the game will be using the same engine as Overbound Games’ absolutely brilliant Sonic fan-game, Sonic Time Twisted – which you can check out more of in our 30min play video, here.

And ‘Sonic Triple Trouble 16-bit’ looks like it’s going to be just as good as Time Twisted, so I’m definitely excited for it. Noah has also given a brief overview of some of the game’s features:

  • All levels from Sonic Triple Trouble faithfully recreated in 16-Bit Style!
  • Accurate 360 Sonic Physics!
  • Play as Sonic and Tails!
  • Gamepad Support!
  • New mixes of Triple Trouble Songs by Noah Copeland!

There’s currently no release date given, but Noah has stated in the trailer description: “This is a fan game you can expect to be completed… soon!”

If you want to know more about the game, including updates, you can do so by:

On a personal note, I used to love Sonic Triple Trouble, when I first played it on my Game Gear back in the day. However, playing it more recently, the game does feel rather ‘janky’ compared to other Sonic titles of the era. So the chance to play it in a smoother, more detailed 16-bit version sounds awesome to me!

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[Update] 40 Winks Kickstarter gets a Dreamcast stretch goal https://www.seganerds.com/2018/02/27/40-winks-kickstarter-gets-a-dreamcast-stretch-goal/ https://www.seganerds.com/2018/02/27/40-winks-kickstarter-gets-a-dreamcast-stretch-goal/#respond Tue, 27 Feb 2018 12:16:05 +0000 https://www.seganerds.com/?p=34766 [UPDATE] Piko Interactive has clarified to SEGA Nerds how the ‘Dreamcast add-on’ will work. Here’s what they said: “It would be an add on, as it you would be able to add it to your reward, by increasing the pledge for an extra amount! If we reach it, we would give instructions on how to do …

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[UPDATE] Piko Interactive has clarified to SEGA Nerds how the ‘Dreamcast add-on’ will work. Here’s what they said:

“It would be an add on, as it you would be able to add it to your reward, by increasing the pledge for an extra amount! If we reach it, we would give instructions on how to do it etc.”

So yeah, it will cost you extra to get the Dreamcast version, when/if the stretch is reached. However, Piko has also confirmed that it would consider a separate goal for a Dreamcast version, but only if the stretch goal is either close, or reached. Right now it’s too early for them to do that:

“If we somehow are very close to the 200K mark, and there is still several days to go, we’ll add a Dreamcast reward tier for people that only want the dreamcast version.

“At this time, we are so far away that it would be not be a good idea to add that option.”

Alternatively, depending on community response, they might look into doing a separate Dreamcast Kickstarter – but that would be entirely on community response and demand, so there’s a chance that if this stretch goal doesn’t come close, they may not bother with that option:

“However, we may consider running a follow up KS only for the Dreamcast version after this one is done. Depending on the community response.”

[Original Post] I’m sure many of you retro gaming fans have been aware that the N64 3D platformer, 40 Winks, recently got a chance at finally being released – some 19 years after it was originally meant to come out on the system.

The game was originally released on the PS1 back in the day, with an N64 version planned, coded and… cancelled when its publisher, GT Interactive, went under. GT Interactive was bought out by Infogrames, but they, for whatever reason, decided not to released the N64 version of the game.

Roll on 19 years and Piko Interactive (a developer specialising in new games for old systems) acquired the license and original code for the game, and launched the Kickstarter. It has been going on for some 15 days and has already smashed its original goal of $20,000 (£14,329), meaning the N64 will finally be seeing this lost title. But why is this news to SEGA Nerds everywhere?

Well, when the Kickstarter launched, the hidden stretch goals for the project were leaked, indicating that a Dreamcast version could be on the cards. At the time, we didn’t report on it, as it was speculation and not an official confirmation from Piko Interactive. But, a couple of days ago (sorry for the delay in reporting), Piko Interactive updated the Kickstarter page to reveal their 3rd and 4th tier stretch goals, with the final tier being a Dreamcast version of the game! (Woo!)

The downside is that the stretch goal has been set to $200,000 for the Dreamcast version, which is 10 times higher than the original N64 goal. However, this is understandable, as the team already had the code for the N64 version and the funding was to help with production of the N64’s costly cartridges among other things, while the Dreamcast version will need to be coded natively for SEGA’s system (which costs a lot more money).

The good news is that the campaign is about halfway through its lifecycle (15 days remaining), but it is also just over halfway funded ($108,000) to achieving that $200,000 stretch goal – so it is wholly possible for them to hit this goal.

So, if you fancy playing a new/old 3D platformer for the Dreamcast, you might want to hop on and back this project.

You will notice there is not a specific ‘Dreamcast Pledge’, but that’s because the team has said that the Dreamcast game will be “an add-on for backers” which I believe means that if you back any of the N64 cartridge versions, you should also receive (or get the choice to receive) the Dreamcast version as well (I’ve asked for confirmation on this). [Update] Piko has confirmed: “It would be an add on, as it you would be able to add it to your reward, by increasing the pledge for an extra amount! If we reach it, we would give instructions on how to do it etc.” (see top of post for full update).

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New unofficial Dreamcast VS Link Cable now available from DreamcastLive! https://www.seganerds.com/2018/02/15/new-unofficial-dreamcast-vs-link-cable-now-available-from-dreamcastlive/ https://www.seganerds.com/2018/02/15/new-unofficial-dreamcast-vs-link-cable-now-available-from-dreamcastlive/#respond Thu, 15 Feb 2018 08:52:55 +0000 https://www.seganerds.com/?p=34683 Good news Dreamcast fans! Those very attractive folk over at DreamcastLive.net are now stocking their own, brand new, unofficial Dreamcast VS Link Cable (trying saying that fast 10 times)! Site owner, Pcwzrd originally announced that the cables were in production via the Dreamcast-Talk forums and Twitter, but now the product is available to buy from …

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Good news Dreamcast fans! Those very attractive folk over at DreamcastLive.net are now stocking their own, brand new, unofficial Dreamcast VS Link Cable (trying saying that fast 10 times)! Site owner, Pcwzrd originally announced that the cables were in production via the Dreamcast-Talk forums and Twitter, but now the product is available to buy from DreamcastLive’s online store, for the price of $39.99.

For those who aren’t sure what a Dreamcast VS Link Cable is, it was a cable originally released by SEGA to allow two Dreamcast consoles together via the serial port for multiplayer on dual screens. A bit like networking two PCs together for multiplayer back in the day.

But only a handful of games were ever made compatible with the VS Link Cable, namely: Ferrari 355 (available worldwide) and the Japanese-only Aero Dancing F, Aero Dancing I, Sega Tetris, and Virtual-On: Oratario Tangram.

Now, I’m sure some of you might be thinking that $40 for a cable that only supports five games is a lot of money, and I guess it is. But for avid Dreamcast gamers/collectors it’s a bargain, as official/original Dreamcast VS Link Cables can go for upwards of $200 these days!

Just to note: DreamcastLive is a small site and the store isn’t setup like most major online retailers, it’s a little old school and to place an order, you need to email Pcwzrd: pcwzrd13@dreamcastlive.net. But don’t worry, several members of the team at SEGA Nerds (myself included) and others in the Dreamcast community have used the store before and (so far at least) we’ve all had good experiences.

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MegaDriver’s latest album includes songs of classic Genesis shooters https://www.seganerds.com/2018/02/07/megadrivers-latest-album-includes-songs-of-classic-genesis-shooters/ https://www.seganerds.com/2018/02/07/megadrivers-latest-album-includes-songs-of-classic-genesis-shooters/#respond Thu, 08 Feb 2018 03:18:46 +0000 https://www.seganerds.com/?p=34664 If you’re a SEGA fan and you love listening to metal, you have probably heard of MegaDriver. A couple of their albums have been SEGA-focused, with headbanging tunes like Hedgehog Metal, The End of the Millennium (Phantasy Star IV), and Night of the Mutants from Comix Zone. Their latest album released this week, and it …

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If you’re a SEGA fan and you love listening to metal, you have probably heard of MegaDriver. A couple of their albums have been SEGA-focused, with headbanging tunes like Hedgehog Metal, The End of the Millennium (Phantasy Star IV), and Night of the Mutants from Comix Zone.

Their latest album released this week, and it is pretty fantastic. Most of the album consists of classic Genesis shooters such as Thunder Force IV, After Burner, and more.

You can listen to it on Spotify, Bandcamp, Deezer, and Cdbaby. Check it out below!

Let us know what you think in the comments below!

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Ooga Booga’s producer comments on game’s online functionality restoration https://www.seganerds.com/2018/01/29/ooga-boogas-producer-comments-on-games-online-functionality-restoration/ https://www.seganerds.com/2018/01/29/ooga-boogas-producer-comments-on-games-online-functionality-restoration/#respond Mon, 29 Jan 2018 20:50:43 +0000 https://www.seganerds.com/?p=34604 Last week, we reported that Dreamcast games Ooga Booga‘s online functionality had been restored, thanks to the efforts of Shuouma. This arena fighting game pitted kahunas against each other with an assortment of weapons to clobber your opponents with. Ooga Booga producer John Race recently commented on the game’s online restoration, stating: Ooga Booga for …

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Last week, we reported that Dreamcast games Ooga Booga‘s online functionality had been restored, thanks to the efforts of Shuouma. This arena fighting game pitted kahunas against each other with an assortment of weapons to clobber your opponents with.

Ooga Booga producer John Race recently commented on the game’s online restoration, stating:

If you would like to get your Dreamcast back online and play some of those games you have stored on your shelf, check out the DreamPi right here

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RushOnGame teases Mega Drive stock coming soon https://www.seganerds.com/2018/01/05/rushongame-teases-mega-drive-stock-coming-soon/ https://www.seganerds.com/2018/01/05/rushongame-teases-mega-drive-stock-coming-soon/#comments Fri, 05 Jan 2018 13:22:19 +0000 https://www.seganerds.com/?p=34362 Good news! It appears that RushOnGame could soon start to stock Mega Drive (Genesis) titles – judging by a “Coming Soon…” image on their website (above) and a recent teaser tweet they posted (below). If you don’t know what RushOnGame is, it’s an online store based in France that allows indie developers to privately sell …

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Good news! It appears that RushOnGame could soon start to stock Mega Drive (Genesis) titles – judging by a “Coming Soon…” image on their website (above) and a recent teaser tweet they posted (below).

If you don’t know what RushOnGame is, it’s an online store based in France that allows indie developers to privately sell their wares. It’s probably best known across the SEGA community in Europe for stocking a whole array of brand new Dreamcast titles released last year, by devs such as JoshProd and Orion, including: Flashback, 4×4 Jam, Ganryu, Sturmwind and Zia and the Goddess of Magic (plus many more).

But it now looks like they will begin to stock Mega Drive titles as well, which is very exciting – especially as there has been an increase in new Mega Drive games being developed over the last couple of years, particularly with the rise of successful Kickstarter projects.

We’ll keep you updated when we know more about their first batch of Mega Drive games.

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RadioSEGA’s WinterFest 2017 is almost upon us https://www.seganerds.com/2017/12/14/radiosegas-winterfest-2017-is-almost-upon-us/ https://www.seganerds.com/2017/12/14/radiosegas-winterfest-2017-is-almost-upon-us/#respond Fri, 15 Dec 2017 00:02:10 +0000 https://www.seganerds.com/?p=34244 It’s that festive time of year again, when sites get into the festive spirit and our beautiful friends over at RadioSEGA hold their annual WinterFest! Now in its fourth year, the RadioSEGA WinterFest kicks off this Friday (Dec 15, 2017). As always, this year’s WinterFest is host to some amazing shows by familiar in-house RadioSEGA DJs …

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It’s that festive time of year again, when sites get into the festive spirit and our beautiful friends over at RadioSEGA hold their annual WinterFest!

Now in its fourth year, the RadioSEGA WinterFest kicks off this Friday (Dec 15, 2017). As always, this year’s WinterFest is host to some amazing shows by familiar in-house RadioSEGA DJs and guests from all over the SEGA community. There’s going to be fun SEGA chat, great soundtracks to groove to and prizes to be won! So be sure to tune in!

Plus, we (SEGA Nerds) are part of the event this year too! Both Chris and I take a look back at all of SEGA’s releases throughout the year and realise that our favourite gaming company has been surprisingly busy throughout 2017!

Here’s the full schedule of the event:

Friday, December 15th, 2017
7pm GMT (2pm ET/11am PT) – Topical Resort with ViPER
9pm GMT (4pm ET/1pm PT) – SEGA Mixer Drive with Rexy
11pm GMT (6pm ET/3pm PT) – Club SEGA with INeedFruit
12am GMT (7pm ET/4pm PT) – The Voice of SEGA with DrScottnik
1:30am GMT (8:30pm ET/5:30pm PT) – RSN Live with voice
3:30am GMT (10:30pm ET/7:30pm PT) – Last Call set by RapidRun
Saturday, December 16th, 2017
2pm GMT – SEGA Nerdcast with SEGA Nerds (Hey, that’s us!)
4pm GMT – The Hidden Palace with Skyblaze
5pm GMT – The Blue Zone with PTKickass
7pm GMT (2pm ET/11am PT) – The Chart Toppin’ Show with Ravsieg
9pm GMT (4pm ET/1pm PT) – Blastmas 4 with The Blast Processors
11pm GMT (6pm ET/3pm PT) – SEGA Generations with AlphaDog1996
1am GMT (8pm ET/5pm PT) – The Music Plant Zone with VizardJeffhog
3am GMT (10pm ET/7pm PT) – Last Call set by Audio Sprite
3:30am GMT (10:30pm ET/7:30pm PT) – Last Call set by OSC
Sunday, December 17th, 2017
2pm GMT (9am ET/6am PT) – OverClocked Podcast with Stephen & Bryan Kelly
3:30pm GMT (10:30am ET/7:30am PT) – RadioSEGA’s Sunday Funday with TheBritishAndy
5:30pm GMT (12:30pm ET/9:30am PT) – Chaos Control Center with cdrom1019 & BDX
7:30pm GMT (2:30pm ET/11:30am PT) – Radio Redux with Kevin Eva (AAUK)
9pm GMT (4pm ET/1pm PT) – Save Point with EsperK
10:30pm GMT (5:30pm ET/2:30pm PT) – The SEGA Lounge with KC
Sometime after 12am GMT (7pm ET/4pm PT) – Closing Last Call set by Sir J

Be sure to keep an eye on RadioSEGA’s schedule page for further updates, as all times are subject to change, because accidents happen!

Also, these are the final days of RadioSEGA’s donation drive towards Special Effect. Go to radiosega.bandcamp.com to download our album and donate. For each donation of at least £10 you’ll get an entry into RadioSEGA’s raffle for a chance to win a limited edition vinyl of the Sonic Mania soundtrack. The winner will be announced during The SEGA Lounge.

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